project cars einstellungen sorted by
relevance

Admin06.07.2021

VR Guide

Deadzone The deadzone creates a range in which there will be no reaction to inputs.
905
Admin16.08.2021

Jack Spade Custom FFB Files

Also look for the line that starts with " F1 2019 Available since FanaLEDs v2.
1003
Admin21.08.2021

Looking for controller settings for Project Cars 2? Here’s mine

I personally haven't noticed a huge difference between 0 and 100, but if you have an older controller which is a bit more worn you may want to increase these if your springs are holding the trigger or joystick out all the way anymore.
4204
Admin12.07.2021

02: OPTIONS AND SETTINGS

I set ffb to 100 in both game and t500 control panel only for testing what each force ingame does.
4106
Admin27.06.2021

How To Set Up Oculus Rift For Project CARS

Note: After enabling Triple Screen for the first time you must exit the game and restart it for the changes to take effect.
95010
Admin17.08.2021

Project CARS

There are, additionally, a number of other related settings:• Heat Haze This is the shimmering effect a car causes by heating up the air around it, in particular with its exhaust fumes, which can be turned On or Off.
7205
Admin19.06.2021

How To Set Up Oculus Rift For Project CARS

Sensitivities are all in the name, how sensitive the game will be to your actions, except for speed sensitivity which has been horribly named.
5402
Admin23.07.2021

***** LOGITECH G920 FFB SETTINGS *****

Gain Gain determines how strongly you feel the force feedback effects, on a scale of 1-100.
1600
Admin18.06.2021

Jack Spade Custom FFB Files

Show Helmet This switches on a visible helmet edge when you are driving in the Helmet Camera view.
7000